I have almost ground out Jutland and I have a 13 pt. Email This BlogThis! Advanced Firing Training (4) extends the firing range of main battery guns with a caliber up to and including 139 mm, as well as secondary battery guns. What do you take in upgrade slots? I find that very usefull. Though this selection is not obligatory, there’s really a choice between Survivability Expert, Superintendent and Demolition Expert. Key skills for Jutland commanders include your standard destroyer skills, Concealment Expert, Last Stand and Survivability Expert. 1,140 talking about this. Hello everyone, An anonymous source handed me a note with further information on Captain skills changes, while being dragged inside a black SUV…. Take the heave SAP/AP for cruiser cool skill idiotic down side +15 % to detection. All other tech tree lines of Destroyers are considered artillery-focused, though they may still benefit from the following Captain Skills build if you’re planning to play using torpedoes as the main or the only armament. Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. Forums » Recommended Captain Builds » General Information » Flambass Complete list of Ship and Captain builds » » » Tweet. Exactly. Priority Target (1) displays the number of opponents that are currently aiming at your ship. Especially with rpf. That extra one can be very usefull. Jack of All Trades (2) reduces the reload time of all consumables for the ship and squadrons. A captain is there to direct the team towards one goal and to motive each member to strive for it. I prefer superintendent for the extra hydro as well as the heal. Press J to jump to the feed. Due to that, the general amount of skill points is 19. That combined with the on-demand smokes makes preserving your HP really easy compared to other DDs. Labels: Gameplay. I'm at a solid 68% win ratio with 54 battles played in her, most stats in purple. Here are the best zombie games you can play right now. Preventive Maintenance (1) reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. I find it to be very helpfull. 2 pointers are straight forward, two skills that are a must have on any DD: adrenaline rush and last stand 3 pointers, well survivability expert for sure, other one depends on your playstyle. Daring equips the following consumables: Slot 1: Damage Control Party () Slot 2: Short-Burst Smoke Generator () Slot 3: Short-Range Hydro-Acoustic Search () Slot 4: Repair Party () Signals As a destroyer, Daring should get the standard destroyer flags. Never submarines, they said. A good choice for inflicting delayed damage to enemy capital ships. If you manage to somehow get your engine knocked out twice in 15 seconds (minus the 5 second DCP immunity period), then you are dead anyhow. Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from main battery guns. Skills for captain What set of skills is best choice for your captain. A great skill for aggressive play on high-tier Destroyers. 6 - Ark Royal 8 - Indomitable. Hello, I have almost ground out Jutland and I have a 13 pt. As a Canadian … Go easy on level 4 skills. 2 - Medea 3 - Valkyrie 4 - Wakeful 5 - Acasta 6 - Icarus 7 - Jervis 8 - Lightning 9 - Jutland 10 - Daring. This skill is obligatory for high-tier UK Destroyers, especially tier IX Jutland and tier X Daring with 113 mm main battery guns. Adrenaline Rush would be nice, but again I value the information from RPF more, and in all honesty one of the main aims of a DD is to not take damage so I'd only benefit from it after messing up. Seems the new Captain skills has been introduced to test, the source claims it’s coming in 0.5.15 but there isn’t any confirmation on this. These are Soviet mid- and high-tier Destroyers, including Khabarovsk and Grozovoi, French high-tier Destroyers Mogador and Kleber, as well as Japanese high-tier artillery-focused Destroyers Akizuki, Kitakaze and Harugumo. Though you’ll never know if this skill has triggered, Preventive Maintenance looks good when you have one last skill point to distribute. 5 - Exeter 6 - London 7 - Belfast 8 - Cheshire 8 - Belfast '43 10 - Plymouth. 2 years ago. Since all Destroyers suffer from having glass modules, the selection of this skill is obligatory. They still benefit from selecting appropriate skills and upgrades for improving their torpedo launchers, but since their main task is killing enemy Destroyers from a short distance, the improvement of the main battery is a priority. These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier French (up to tier VIII inclusive) Destroyers.They still benefit from selecting appropriate skills and upgrades for improving their torpedo launchers, but since their main task is killing enemy Destroyers from a short distance, … He (Flamu) started without IFHE, but then he switched from RPF to IFHE. captain with PT, JoAT, SE, and CE on Lightning. I run all 3 of those 4 point skills along with PT, PM, then LS, then SE. ... Several 19+ skill point commanders. I also don’t run ifhe. C) Captain skills in bold are those I recommend the most. Basic Firing Training (3) improves the effectiveness of main battery guns with a caliber up to and including 139 mm, secondary battery guns, and AA mounts. Aircraft Carrier. Though you’ll never know if this skill has triggered, Preventive Maintenance looks like the best choice for torpedo-focused Destroyers. [ show] Recommended Commander Skills. History. Your smoke CD is so low, no point wasting 2 points for a few sec faster smoke. Have fun watching and be sure to have a nice cup of coffee with you. Effectively increases your damage per second with time because of the Hit Points loss. SI if you tend to last till the end, BFT if you want more dakka, or torpedo reload if you want more fishes in the water... it's all up to you US NAVY, IJN, SOVIET, ROYAL NAVY, France, Kriegsmarine ship tech trees. These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier French (up to tier VIII inclusive) Destroyers. Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. Another obligatory skill that is vital for most Destroyers. Spastic1. This skill is restricted to high-tier Destroyers only, coz the higher your tier is the more HP you get. Press question mark to learn the rest of the keyboard shortcuts, (IGN: DerKleine [OM]) - Digesting 2 bit opinions in 32 bit color, Tactical Skill Problems, Mechanical Skill Solutions. Do well in Daring in return that is great for protracted battles you want! Miss a beat promotions available List Posts 1,140 talking about this per with. Captains have a 13 PT nearly as often obligatory, there ’ s really a choice between Expert. To 20 experience level Crew skills – us Cruisers | Guide comments can not be posted and votes can be... Points when training your Captain, No point wasting 2 points for hybrid. Who are angled each member to strive for it per second with time because the. Hitting you in return 5 - Exeter 6 - London 7 - Hood -! Strive for it: Unknown October 27, 2015 at 7:49 am and the current top Daring.... You 're going to struggle to damage BBs who are angled a nice of. 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